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Airplane Pressure

Introduction:

Airplane Pressure is our third Rapid Prototype project. It is a game built to simulate in-flight situations and act as an exposure therapy for those suffering from flight anxiety. Google Cardboard is implemented with this game to provide an immersive experience.

 

Engine:

Unity 3D

 

Platform:

Android

 

Gameplay:

Players are can use the Google Cardboard to look at his/her surroundings, throughout the playthrough, several common situations like turbulence, crying babies, etc. are going to appear, and players are required to interact with objects accordingly to seek out ways to decrease their anxiety level. 

 

 

Awards:

We submitted this game to Games4Health 2015 Grand Prix and managed to win three awards:

  • 1st place of Sorenson Clinical Challenge

  • Best Research Testing Protocal

  • Kid's Choice

http://g4h.business.utah.edu/winners/

 

What did I do in this Project?

In this project, I worked on the implementation of Google Cardboard into our game, which was not difficult since there are resources available in the communities. I used the package made for another VR device Dive (Google released an official SDK for Unity 3D later), which works perfectly fine with Google Cardboard.

 

I also implemented the interactive system, I planted different planes in the scene and when the player “looks at” them, preset messages would float around the plane.

 

I also worked on other mechanics like the camera shaking, breathing, etc.

Interactable objects would be highlighted with green color and hint messages / think bubbles would start to float around to give the player some ideas on the purpose of that particular interactable object.

Meet the team behind this project:

Nick (Producer), Greg (Producer), Duncan (Engineer), Nick (Engineer), Avi (Technical Artist), Ryan (Artist)

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