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School Projects

Skyreach

It is the latest version of our thesis game for the Program (EAE), after a few major pivots, the game turns out to be a completely different from our origin idea.

In this game, the player drive a car while building the tracks he/she drives on.

The player need to avoid obstacles and reach the target area before the time runs out.

Crash City

It is our thesis game for the Program (EAE). It is a game where you manipulate the traffic by managing the traffic signs in a city, to maintain order or plant the seed of chaos.

Airplane Pressure

A simulation of experience of plane travel, serve as an exposure therapy for people suffering from flight anxiety. Built to support Google Cardboard to provide affortable VR immersive experiences.

Crazy Crash

This is the first Rapid Prototype project I had in the program. Control the movement of the fanboy (pun intended) to maneuver the plane to dodge birds and collect batteries.

The more batteries collected, the faster you go.

Survive as long as you can.

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AI for Games

This is a class I took in my third semester of the EAE program.

In this class, we worked on various AI ranging from the basic ones like pursuit and evasion to more complicated ones like Neural Network, etc.

Eternal Dragon

A game that can keep people distracted while they are enduring pain either during medical treatments or in other situations.

 

Lipo Lab

It is a flash game iterated from the famous 1980s arcarde game Tapper, where you play as a doctor who needs to pump the body fat out of his patients before their gurney reach the "deadline".

Personal Game Engine

This is a continuous assignment for Game Engineering Class. In this class, we are required to build our own game engines with C++ with basic structure and keep adding new features to it in the upcoming semesters.

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