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Alien Bear Catcher (抓熊樂)

Introduction:

An electronic version of catcher arcade. Catch bears in the cabinet to win tickets.

 

Engine:

MCore - A 3rd party Game Engine provided by M-Inverse

Unity3D

 

Website:

http://walo-intl.com/ufo/

 

http://www.zs-shiyu.com/zh-CN/products001.html?proID=209247&flag=1&npID=209247

 

Platform:

SmartPhone, Arcade

 

Gameplay:

Control claws with different power settings and try to catch the bears from the cabinet, once a bear is caught, a rocket would be shot to the UFO, bonus rewards could be obtained if the UFO are shot down.

Details:

This was the first game I worked on after I enter WALO International Ltd., it was a smart phone game, then I was asked to make an arcade version of it.

After porting it to arcade, I started working on the online platform features while keep maintaining the game.

In order to establish the login features, we installed cameras on the machine and use QR code scanning for user logins.

We built a backend system to handle all the data transmission while the game is running on the foreground.

I created a dll to wrap up all the back-end stuff so future developers could use them without much troubles.

 

Later, after going through a couple of iterations, we decided to switch the developing platform to Unity3D.

Since the dll I built earlier was C++ based, so porting to Unity3D would be really painful, and for future developers without much background knowledge it would be really hard to use.

So I rebuilt the entire system with C# and created another library.

It supports all the network connections, user account authorization and QR code recognition.

 

For the game side, I mainly worked on the game logics and the physics simulation.

 

Besides the features mentioned above, I also worked on a back-end user interface for the machine owners to modify their setups, check the book-keeping, etc.

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