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Fruit Monster (水果寶貝)

Introduction:

An arcade match-2 game where players need to pop a ball on the 5x5 board and try to achieve as much combo as possible.

 

Engine:

Unity3D

 

Website:

http://walo-intl.com/

http://www.ccm.gov.cn/swordcms/publish/default/static/youyi/206741006.htm

 

Platform:

Arcade

 

Gameplay:

Match as much ball as possible to generate energy orbs to tame the monsters you encountered on your way.

Details:

This was the second official game I worked on after joining WALO International Ltd.
I mainly worked on the game flow, the UI and the control input.

This game has an external touch screen attached to it with a 3rd party driver, so I need to make sure it works well with Unity3D.

 

Another challenge from this project was our client required to have 3 separated instances run on the same machine, so we did a lot on optimization, but no matter how hard we try, having more than 1 instance running on a machine is still going to lower the performance drastically, given the machine is not even a decent setup.

 

So I came up with this idea of instead of running 3 separated instance, we combine all the instance into one scene and run them across the screen, setup the cameras in the scene so only the correct part of the scene is rendered on the corresponding monitor, and each "game" is set to response to corresponding inputs. 

With this setup, we managed to solved the multiple instance problem.

 

Besides the features mentioned above, I also worked on a back-end user interface for the machine owners to modify their setups, check the book-keeping, etc.

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