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Tetra Sail

Introduction:

Tetra Sail is another project under the Tetra Controller project from The GApp Lab from University of Utah.

It is basically same as Tetra-Ski, only this time the activity is Sailing/Kayaking. 

http://www.tvc.utah.edu/ces/tetra.php

 

Engine:

Unity3D

 

Platform:

PC

 

Gameplay:

Player can control the kayak with various devices including keyboard, joystick, sip/puff device, etc.

What did I do in this Project?

In this project, my main responsibility is to build the train scenario, a.k.a. the Game to create a rather "believable" experience and make sure it works well with the universal control scheme.

 

To create a believable sailing experience, I need to have some water physics simulation, which is really hard to achieve given we only have one program and one technical artist working on this.

So I decided to go on Unity's Assets Store for ready made assets.

I found a pretty good interactive water system called the Suimono Water System and integrated it into our game. Which accelerated the development enormously.

 

Another asset we used for the game is MegaFiers, in order to make the sail react to the actual wind direction in the game, we used Unity's built-in interactive cloth system, but to roll-up and un-roll the sail proved to be a hard task for our artist. And with this plugin, our artist was able to create a roll-up and un-roll animation for the sail much easier.

 

I also helped on the UI setup, and the key-mapping with the Universal Control Scheme.

Team Members:

Evan (Producer), Ahmad (Engineer), Nick (Engineer), Erica (Technical Artist)

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